Object Oriented Programming (oops) Using C# .NET

Object Oriented Programming (oops) Using C# .NET

This chapter covers the following:

  1. OOP's overview
  2. Classes and Objects
  3. Constructor and Destructor
  4. Function Overloading
  5. Encapsulation
  6. Inheritance
  7. Interface
  8. Polymorphism


Encapsulation binds together code and the data it manipulates and keeps them both safe from outside interference and misuse. Encapsulation is a protective container that prevents code and data from being accessed by other code defined outside the container.


Inheritance is the process by which one object acquires the properties of another object. A type derives from a base type, taking all the base type members fields and functions. Inheritance is most useful when you need to add functionality to an existing type. For example all .NET classes inherit from the System.Object class, so a class can include new functionality as well as use the existing object's class functions and properties as well.


Polymorphism is a feature that allows one interface to be used for a general class of action. This concept is often expressed as "one interface, multiple actions". The specific action is determined by the exact nature of circumstances.


Once a class has been written, created and debugged, it can be distributed to other programmers for use in their own program. This is called reusability, or in .NET terminology this concept is called a component or a DLL. In OOP, however, inheritance provides an important extension to the idea of reusability. A programmer can use an existing class and without modifying it, add additional features to it.

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